Development of ICT Learning Media with Quizland Based on the Papari Scratch Games Application to Improve the Understanding of Pancasila Values in Grade V

Authors

  • Riska Anis Wulan Ningrum Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Nur Fajrie Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Eka Zuliana Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Mochamad Abdul Basir Universitas Islam Sultan Agung, Semarang City, Central Java, INDONESIA
  • Armansyah Abdullah Faculty Technical and Vocational, Sultan Idris Education University, 35900 Tanjong Malim, Perak, MALAYSIA

DOI:

https://doi.org/10.53797/anp.jssh.v5i1.8.2024

Keywords:

Pancasila values, interactive learning, gamification, Scratch, character education

Abstract

Character education, especially understanding Pancasila values, is a major focus in teaching at the elementary school level in Indonesia. However, there are challenges in conveying these values in a way that is relevant and interesting to students. This study aims to design and develop an innovative technology-based learning media, namely Quizland Papari, using the Scratch application. This media is designed to improve fifth grade students' understanding of Pancasila values through an interactive approach. The main question raised is to what extent Scratch-based media is able to support character education through gamification elements. This study applies the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. Data were collected through needs surveys, media trials, and effectiveness evaluations using pre-tests and post-tests, which were analyzed using paired sample t-test statistical tests. The results showed that Quizland Papari was able to significantly improve students' understanding of Pancasila values. This media utilizes gamification elements, case study-based questions, and automatic assessment features, which overall succeeded in increasing students' motivation and engagement in learning. These findings indicate that technologies such as Scratch can be adapted for the development of educational media that support character education. In conclusion, ICT-based learning media such as Quizland Papari can be an effective and interesting solution in improving students' understanding of Pancasila values. This study opens up opportunities for the development of similar learning media for other themes and further exploration in different age groups and learning contexts.

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Published

2024-06-25

How to Cite

Ningrum, R. A. W., Fajrie, N., Zuliana, E., Basir, M. A., & Abdullah, A. (2024). Development of ICT Learning Media with Quizland Based on the Papari Scratch Games Application to Improve the Understanding of Pancasila Values in Grade V. ANP Journal of Social Science and Humanities , 5(1), 63-70. https://doi.org/10.53797/anp.jssh.v5i1.8.2024

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