Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students

Authors

  • Dhena Rismaya Postgraduate Program in Elementary Education, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Nur Fajrie Postgraduate Program in Elementary Education, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Ahmad Hariyadi Postgraduate Program in Elementary Education, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Wawan Shokib Rondli Postgraduate Program in Elementary Education, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Mohamed Nor Azhari Azman Faculty of Engineering and Vocational Studies, Sultan Idris Education University, 35900 Tanjong Malim, MALAYSIA

DOI:

https://doi.org/10.53797/anp.jssh.v5i2.6.2024

Keywords:

Interactive media, ADDIE, Programming, Elementary School, Scratch

Abstract

This study explores the implementation of Scratch software as an innovative learning medium for Pancasila education, aiming to enhance elementary students' understanding of Pancasila principles through interactive and engaging methods. Scratch, a user-friendly visual programming platform, enables students to create animations, games, and interactive stories, facilitating a more accessible and enjoyable learning experience. The research primarily investigates the effectiveness of Scratch-based media in improving students’ comprehension of Pancasila values while fostering critical thinking and collaborative skills. Employing the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model, the study systematically develops and validates the interactive media. Data were collected through observations, interviews, and questionnaires involving 17 sixth-grade students from SDN Lengkong Elementary School, alongside expert validations. The findings demonstrate that the Scratch-based interactive media, named MEINSIPA, effectively supports the delivery of Pancasila material, increasing student engagement and understanding. Moreover, the integration of interactive features such as quizzes and games aligns well with the learning objectives, promoting active participation and contextual application of Pancasila values. This research contributes to the growing body of knowledge on technology-enhanced learning in civic education and offers a practical alternative to conventional teaching methods, emphasizing the potential of digital tools to enrich moral and character education in elementary schools. The study underscores the importance of aligning instructional design with learner needs and highlights the role of innovative media in cultivating meaningful and lasting educational outcomes.

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Published

2024-12-26

How to Cite

Rismaya, D., Fajrie, N., Hariyadi, A., Rondli, W. S. ., & Azman, M. N. A. (2024). Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students. ANP Journal of Social Science and Humanities , 5(2), 37-46. https://doi.org/10.53797/anp.jssh.v5i2.6.2024

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