The Influence of Quizizz-assisted Teams Games Tournament on Mathematics Learning Outcomes for Grade V Elementary School
DOI:
https://doi.org/10.53797/anp.jssh.v3sp2.11.2022Keywords:
Mathematics learning outcomes, teams games tournament, quizizzAbstract
Mathematics is a tool to develop the necessary methods both to solve problems in everyday life and to support the progress of science and technology. Common problems in mathematics education include: low competitiveness in the international arena, low academic achievement when compared to other subjects, low interest in learning mathematics because children's assumptions about mathematics are difficult, especially with the lecture method. The background of this research is the low learning outcomes of fifth-grade mathematics in the Karangawen District. The purpose of this study was to analyze the effect of Quizizz-assisted Teams Games Tournament on mathematics learning outcomes for the fifth-grade elementary school data presentation material. This research is a quasi-experimental study with a nonequivalent control group design. By purposive sampling, the sample was determined, namely 30 students of class V Public Primary School No. 2 Rejosari as the experimental class and 28 students of class V Public Primary School No. 2 Rimbukidul, Karangawen sub-district as the control class. The research instrument is a test. Data analysis technique with data description, normality test and homogeneity test, t-test, and N-Gain. The N-Gain test results for the experimental class were 63% categorized as "Effective" while the control class was 30% categorized as "Less Effective". The results of the t-test with independent samples test obtained t count (5.665) > t table (2.004), and the significance value (2-tailed) was 0.000 < 0.05. From these results, it was concluded that there was an effect on the use of Quizizz-assisted TGT on the mathematics learning outcomes of the fifth-grade elementary school data presentation material in Karangawen District, Demak Regency. the application of the Cooperative Learning model of the Teams Games Tournament type can be used as an alternative solution to learning models that can be applied in limited conditions during the pandemic because students can continue to study in groups and the use of media or interactive quiz-based evaluation tools such as Quizizz can create a fun learning environment and can motivate students to follow the lesson well.
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