Development of “Wibisana” Using the Scratch Application for Grade VI Students in Primary School
DOI:
https://doi.org/10.53797/anp.jssh.v5i1.7.2024Keywords:
Learning media, Wibisana, Game based learning, ScratchAbstract
The aim of this research was to develop a game-based learning media product called Wibisana which is feasible and practical to use. The development of this media uses an application Scratch. This research is development research (R&D) which uses a research design using the ADDIE development model. The development stage includes (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. Interviews were conducted with three experts who have expertise in technology of art, and electrical engineering, and game-based learning. The findings reveal that Wibisana is a game whose content is appropriate to the learning objectives, has an attractive design, and is easy to use. The Wibisana game also has great potential to be used on an international scale, especially for people who are interested in Indonesian culture.
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