The Improving Concept Understanding and Environmental Awareness with Digital Comics

Authors

  • Marlina Idayanti Universitas Muria Kudus, 59327 Kudus, Central Java, INDONESIA
  • Sri Utaminingsih Universitas Muria Kudus, 59327 Kudus, Central Java, INDONESIA
  • Sri Surachmi Universitas Muria Kudus, 59327 Kudus, Central Java, INDONESIA

DOI:

https://doi.org/10.53797/anp.jssh.v3sp2.10.2022

Keywords:

Digital comics, concept understanding, environmental awareness, process skills, science education

Abstract

Education is a conscious and planned effort to create a learning atmosphere and process that enables students to actively develop their potential to possess religious spiritual strength, self-control, personality, intelligence, noble character, and the skills they need . society, nation and state. The function of education is to develop skills and then shape the character or personality of students so that they grow into more dignified people. In addition, education has the process of instilling the skills needed to participate in democratic activities. The aims of this study were: to analyze the need for digital comics learning media, to describe the design of digital comics learning media development, and to prove the effectiveness of using digital comics media for fourth-grade elementary school students in Purwodadi District, Grobogan Regency. This research is a research development or Research and Development (R&D) using the Borg and Gall model development method which aims to develop digital comic learning media for fourth-grade elementary school students by paying attention to three quality aspects, namely valid, practical, and effective. Data analysis consists of qualitative data and quantitative data. The results of the needs analysis show that students and teachers need the products developed in this study. An overall average score of validation from linguists, materials, and media experts consecutive is 3.07; 2.94; 3.17. So, it can be said that all three including in the "Eligible" criteria. Eligibility is also supported by the results of student and teacher questionnaire responses which show an average score of 3.25 and 3.26 with the criteria of "Very Good". Digital conflicts are proven to be effective in science learning, this can be seen from the increase in the results of the pretest and post-test in the experimental class A by 34.66 and the experimental class B by 30.16. The suggestion I would like to convey is that teachers should analyze and identify learning media suitable for teaching and learning within the framework of skeletal growth, in pursuit of the learning intent to be achieved, and embedded in educational characteristics, teachers can use the digital cartoons developed in this study as a learning medium, aimed at increasing understanding of natural resource concepts and teaching fourth graders about environmentally conscious roles, the use of comics as a learning medium should pay attention to the appropriateness standards in terms of language, materials, and media. Comics that meet appropriate standards can have a significant impact on the learning outcomes to be achieved, other researchers can use the results of research and development as a reference for research and development of similar products, but with different research or different materials and grades.

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Published

2022-08-09

How to Cite

Idayanti, M., Utaminingsih, S., & Surachmi, S. (2022). The Improving Concept Understanding and Environmental Awareness with Digital Comics . ANP Journal of Social Science and Humanities , 3, 77-84. https://doi.org/10.53797/anp.jssh.v3sp2.10.2022