Development of the Interactive Educational Game "Kelma" Addition and Subtraction in Mathematics Learning Phase Using Scratch

Authors

  • Tri Mutoharoh Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Nur Fajrie Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Ahmad Hariyadi Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Wawan Shokib Rondli Faculty of Education and Teacher Training, Universitas Muria Kudus, Kudus, Central Java, INDONESIA
  • Che Ghani Che Kob Faculty Technical and Vocational, Sultan Idris Education University, 35900 Tanjong Malim, Perak, MALAYSIA

DOI:

https://doi.org/10.53797/anp.jssh.v5i1.9.2024

Keywords:

Development, ADDIE, Scratch, subtraction, mathematic

Abstract

This study aims to develop a virtual lab game for addition and subtraction of Mathematics subjects in phase A of Elementary School (SD) using the Scratch platform to overcome students' problems related to addition and subtraction. The research method used is qualitative development research with the ADDIE model (analysis, design, development, implementation, and evaluation). Validation is carried out by experts in learning media and materials. The findings reveal that the addition and subtraction lab virtual game consist of content that aligns with learning objectives, has comprehensive game content, and is interactive and engaging. This research makes a significant contribution to the development of innovative learning media in Mathematics, improves and strengthens students' understanding of addition and subtraction materials, and opens up opportunities for further research in the integration of game technology in addition and subtraction.

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Published

2024-06-25

How to Cite

Mutoharoh, T., Fajrie, N., Hariyadi, A., Rondli, W. S. ., & Che Kob, C. G. (2024). Development of the Interactive Educational Game "Kelma" Addition and Subtraction in Mathematics Learning Phase Using Scratch. ANP Journal of Social Science and Humanities , 5(1), 71-76. https://doi.org/10.53797/anp.jssh.v5i1.9.2024